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As someone trying their best to learn gb studio this is so cool!! 0 idea how you did this, but if you ever want to collab let me know!

GB Studio is a joy to use. Helped in part due to it's limitation I guess. Some key things about this project and how I did it:

The large character sprites are made up of many small sprites that I manually cut up and shifted about to fit, each assigned to an actor.

The tiles were drawn as whole scenes which I then measured the tile count of with https://gb-studio-tile-count.glitch.me/ and optimized from there. The tile count has to be under 192 or something like that. My main goal was to achieve the 3D-esque scenes.

Each dungeon is a large image made up of the smaller scenes and movement is done by shifting the camera around to each area.

The movement is done by using a small set of invisible triggers in the corner of "chunk" of the dungeon; when you move, it hits a trigger that moves the camera by a certain amount (basically screen width or screen height)

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A great idea implemented in a fantastic way.
The game plays very good - I really enjoyed playing it.
Hope you continue with this as this shows GREAT potential.
I would definitely support in the future.
Great SFX.
Thanks for using my tunes as well!

Thank you very much! I would continue it but I feel there's not much more I could add to this. The only art I did was the backgrounds and that's already close to tile limit, and the characters push actor limit too. It was very much a proof of concept. The only place I could see this going is if I could work out a nice way to do proc-genned dungeon layouts.

You can still play around with different backgrounds, different  enemies, different story.
For a game boy game, this is it - believe me.
Add a couple more items...
You can still play around with the basic formula - this is what most gb games do after all :)))
Anyway, you proved the concept and made a fun game - so objective reached!
Great!

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Ok... I tried with all my might to access the game, but I couldn't. Thus I have the following problems with this game:

1) The game when you try to play it in the browser does not load (it opens a window with the text "Krawler" and otherwise does nothing).

2) There are no game download instructions. When I tried to download the game I downloaded both files (".gb" and ".poket") that I didn't understand how I should access them, because I couldn't simply access them, so I tried an emulator by GBA which could not accept any of the ".gb" and ".poket" formats.

So I can't say much about the game.

Edit: Now I noticed that the game can be played in the browser, but you have to press the "j" key to open the dialogue windows, and you control what you want to do with the arrows. However, I would suggest several improvements to this game:

1) To display your life, to avoid possible problems when the player was not paying attention to the text and needs to know in order not to be killed in that battle.

2) A short text in which "Press J key to Start" appears so as not to create confusion for the players.

3) A short tutorial with the controls or at least put the controls in the game description.

But in general it is a game with a lot of potential, only that it is harder to intuit the control. Still I liked it. :)

Added controls to descriptions, hope this helps. Apologies as I always forget to add them!

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I tried the browser version and it just gets stuck in the title...the rom plays fine.

Nevermind - it worked now.

Strange!

Nice work! It ended and I wanted more :)

Which is very rare for a game jam submission!

I am sure couple of people would be thankful for the .gb file :)

OK, added, but they are untested.

Cool. Thanks.