Border Gore
An automata game where you only choose where to start. Features 10 unlockable levels. Made for LowRezJam 2025.
How To Play
You start by seeing a map with some computer players already placed around it. Your objective is to try and pick the best starting location for your own empire, and then watch what actually goes down. Each faction has resources, capturing new territory and fighting costs resources. Bases provide more income. Your empire is more likely to grow along water.
Controls
Just mouse!
Updated | 7 days ago |
Published | 9 days ago |
Status | Released |
Platforms | HTML5 |
Rating | Rated 4.0 out of 5 stars (5 total ratings) |
Author | JackOatley |
Genre | Strategy |
Comments
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why is the netherlands sideways?
Just so it fit better.
Needs more information and ideally a higher resolution- not by much, just to actually discern what things are
Are there berries? Why does water help? How are resources specifically spent? etc
There is too much in the dark to properly understand what is happening and as such half the game is either random guessing or copying where the ai does well
Kind of fun, has potential to do really well, just needs more right now
*Oh, and fullscreen too
Finished it.
Really enjoyed that. Great job! Would love to see this expanded on.
I love the concept of using the idle/automata-style gameplay for a battle mechanic. It's very satisfying watching the map slowly fill up with pixels. It was surprisingly addictive trying to narrow in on what makes for a good starting position; being able to retry instantly instead of waiting for rounds to end was a great choice for this. Well done!
I wish we had some kind of toolset to influence the game after the firs initial start, otherwise, the concept is fun, reminds me of Creeper World and One king is enough! I assume the square structure were some kind of resource producer, will never know. The game is heavily rng reliant, I kinda wish we had set position for the opponents and you had to figure out how to use the stage, instead of relying on rng alone. Could be a cool game though after some follow up!
Extraordinarily satisfying to play.
I beat it! I really enjoyed it! It was really mesmerizing watching your team absorb the map, and beating every level was addicting. I want more! Himeji was definitely the most challenging map
My only feedback is that the instructions at the beginning were confusing for me. When I saw the blinking colors, I assumed I was supposed to click one. So I would maybe change the text to "Click anywhere to start"
Last map have sus format
The game freezes when I select the first available map. Tried multiple times, could never start the actual game.
On Firefox, Ubuntu 24.04.2 LTS
Oh yeah, not even an error. I will look into it.
Fixed! It was to do with how FireFox loads PNG data, which meant the map wasn't getting loaded correctly.
It's neat, but it would be nicer if you could see what resources you have. And maybe what the other teams have as well. Also, if you split another nation in half, does that stop them from distributing resources across it?
Resources are actually capped, so how many you have doesn't really matter, the most important thing is the income. And income is just number of bases. And no, there's no routes for resources, it's a single global value. If you have wide borders, you'll use all your resources, basically. This is very obvious on "Himeji", where the empire outside the castle has more territory but the guy inside can hold because the choke-points mean neither side can use all their resources! (that's probably the hardest map because of it)
I do want to expand on the idea and have these as more tangible concepts, though. One idea I've being toying with is making it stateless (for performance/possible to run in parallel), so resources would be like another thing inherent/spread on the map, and that could influence how an empire grows and fights and the costs of those things (like fighting far away from a base would cost more than fighting near it, but obviously this would be a massive balance change).
Thanks for playing!
That would make it easier to see how many resources you have. Though it might be interesting to make it so land and wood and stone and water are useful too. And maybe add some kind of randomized map?
Edit:Waiting for the end gets boring. Maybe make it so once you own 90% of the map, you get stronger and everyone gets weaker. The game is effectively over, and it would be nice to speed through it.